Independent
Gaming
Eric Zimmerman, Gamelab
(USA),
Guillaume Clary, TeamChman
(F),
Innothna
(SP)
Chaired by José Luis de Vicente, artFutura
Like
any art, videogame design requires independent voices working beyond
the mainstream discourse of the industry. American company gameLab,
French studio TeamChman (creators of the awarded online game
Banja) and Spanish team Innothna are discovering new ways
of playing and exploring aesthetics that are not usually found on
superconsoles.
Headed
by the recognized digital artist Eric Zimmerman, New York
studio gameLab has become the company leading the independent gaming
movement. Their work explores narratives and visual styles that
cannot be easily found in commercial games. Along with them, the
panel will feature multimedia French company Team cHman,
whose popular multiplayer online game Banja was awarded at
Ars Electronica 2001, and Innothna from Barcelona.
Saturday
2 - 12:00 / Auditorium
The
Art of Gaming
Ernest
Adams, Designer's
Notebook (GB)
Gonzalo Suárez, Commandos
(SP)
Moderado por Daniel Sánchez Crespo, IUA
In
the last years, the world of digital art has become interested in
the discourse and aesthetics of videogames. However, this interest
has not been mutual until recently. Commercial games released in
the last months as Rez -inspired in the aesthetic principles
of Kandinsky's work- or Ico, an impressionist graphic adventure,
suggest that games may be leaving their obsession with realism behind
and starting a new, more ambitious age based on artistic subjectivity.
Are games designers starting to accept their role of artists? A
critical, speculative conversation between Ernest Adams,
game designer (Madden NFL) and specialist in videogames and art,
and Gonzalo Suárez, father of Commandos and Commandos
2, considered the most prestigious Spanish Game Designer.
Friday 1 - 18:00 / Auditorium
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