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ArtFutura 2016

Virtual Reality Revisited



All the updated information for our festival 2016 at our new website: http://www.artfutura.org/v3/en
 
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Immersive Virtual Reality had its early beginnings in the early sixties but it was in the 90s, when it hit the mainstream, becoming extremely popular.

In January 1990 during the first ArtFutura edition in Barcelona, the public was able to experience for the first time in Europe, a Virtual Reality prototype.

It was an interface presented by Eric Gullichsen from Autodesk. And Scott Fisher, from the NASA’s Ames Research Center, showed videos of his pioneering experiments in Virtual Reality.

At the ArtFutura 90 festival in Barcelona, Rebecca Allen declared: "In the XXI century the progressive sophistication of technology will allow us to create unknown worlds that will surround and appeal to people in ways never experienced before.“

Now in its 27th edition, ArtFutura will reflect with the perspective of all these years.

"Virtual Reality Revisited“: What it was, what never came, the rise of interactivity and video games, our present reality and the immediate future.

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