25 – 28 October / CCCB, Barcelona
Tomato, Jason Rubin, Remo Balcells, La Fura dels Baus, Javier Navarro, Mariscal, Double You, Lost Boys, Vasava, Bernd Holzhausen (Icon Town), Hannes Niepold (Cointel), Ricardo Iglesias
The 2001 edition was ArtFutura’s return to Barcelona. The theme was Collective Art: From the universe of the videogames online to the new economy of information shared in peer-to-peer networks not forgetting the collaborative filtering of data or the numerous projects in distributed computing.
The critics of electronic art Roberta Bosco and Stefano Caldana presented the exhibition on-line “Digital Jam: Collective art online”, a selection of artistic projects online created in a collaborated way. A session with the participation of the net.artists Bernd Holzhausen (Icon Town), Hannes Niepold (Cointel) and Ricardo Iglesias.
The presentation and Seminary on 3D by Remo Balcells, Supervisor of Visual Effects at Squaresoft and responsible for the revolutionary “Final Fantasy: The Spirits Within”, stood out as did another by the collective of designers and artists Tomato, a most fascinating example of multidisciplinary creation.
ArtFutura 2001 also dedicated a complete day to the industry and art of videogames and the most innovative projects related to electronic leisure and the Net. “The Sims”, the top selling videogame of 2000, was the feature of a session presented by its principal programmer, Jaime Doornbos who also offered a Seminary on the Design of Videogames.
The exhibition “Videogames: The State of the Art” curated by Javier Candeira, presented three decades of electronic leisure and paid special attention to the relationship between videogames and digital art with works by Craighead and Thomson, Natalie Bookchin, Kaizolabs, John Haddock, Eric Zimmerman, Will Wright, Peter Mollineux, John Carmack and Robyn Miller, among others.
“Internet was born to be a powerful tool of information exchange and simultaneous collaboration among people from different places in the world. Throughout its development those who have lost sight of this fundamental fact have failed or are destined to do so. This is not the case of digital artists who, from the beginnings of this new artistic expression, have focused their efforts and creativity on a participative, collaborative and interactive direction”.
Roberta Bosco / Stefano Caldana